Tuesday, 29 December 2009
Dare to be Digital Competition
The ideas will remain the same but the game will be on a smaller scale due to only me working on the project.
Dean.
Friday, 4 December 2009
Designs
Gamescreen
Track
Overview:
The year is 2213AD and crime is on the rise. In an effort to combat the overcrowded prison population, the government has created a scheme, titled the Overdrive Programme. Participants (of who are taken from the prison population) must take part in a series of races where coming first does not guarantee victory. With their lives at stake, they must do anything it takes to win.
Participants are scored on their playing style as well as their finishing position, where the aim is to score as many points possible before the race finishes (usually when a time limit is reached or all but one player has finished the race). A number of points are awarded depending on the finishing position of the player, but bonus points can be given in three categories; Speed, Style and Aggression.
Points can be scored in each of these categories by fulfilling set criteria over the course of the race (i.e. a player can receive aggression points by causing damage to enemy racers). Although a player can score a majority of points by finishing in a high scoring points position, it is the bonus modifiers that may truly affect the final standings.
Scoring Points:
Race Placing:
1st +10000
2nd +7000
3rd +5000
4th +3000
5th +1000
Speed
+10 for each second spend over 100mph
+1000 for fastest lap
+100 for "fast sector"
Aggression:
+10 for each % of damage done to enemy
+1000 for each car destroyed
Style
+100 for each successful off-road taken
+10 for each % of health remaining
+1000 bonus for no damage received
Tuesday, 24 November 2009
Beginning Reseach
I have done some looking around on the internet to find out how I can implement a racing game into XNA Gamestudio. Something I came across that may be useful is a starter kit for a 3D Racing game in XNA. Link is below.
http://creators.xna.com/en-GB/starterkit/racinggame