Monday, 1 March 2010

Track finished (again)

Now that I am using the Unity engine to make the track instead of blender, I have changed the design of the track from the original. The reason being so if that (as far as I know), it is not possible to make a cave in the terrain tool, leading to the removal of this feature. Also, I have changed the layout and appearance of the track to a forest, complete with a waterfall.

The track was made using the terrain tool, and the heights were adjusted using the various height brushes. Foliage such as trees were placed by importing the assets which were included in the 'standad assets folder, and textures were placed using the texture brush. To make the river, a shallow ditch was made using the height mapper, and a water mesh was created using the 'simple water' asset included. Particles were used to create the waterfall, as well as the spray created at the bottom. To help make the track, the following tutorial was referred to:

http://www.unifycommunity.com/wiki/index.php?title=Terrain_tutorial.

Images of the track can be seen below.





















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