Sunday, 17 January 2010
Change of engine
Another good thing about unity is that it can handle .blend files directly without having to convert my models into another format first, its just a case of importing and dropping straight into the scene. The fact that unity can also take game projects and compile into an exectional file is also an added bonus, as well as the reduction on the amount of programming needed to be done.
Dean.
Friday, 15 January 2010
Modelling Update 2
Although I would like to put more time into the dune buggy (such as some nice looking tyres), I need to start modelling the track to keep on scedule. I have also not put any suspension on the dune buggy yet as I do not know how the unity engine will manipulate the wheel movement (such as the wheels moving up and down but the suspension remaining stationary).
For the track, I am basign it off the design I made earlier, where half of the track is in open plains/woodland and the other half in a valley where the player also drives through a tunnel.
Sunday, 10 January 2010
Modelling Update
The dune buggy is pretty much made by building the main chassis piece by piece from prefabs. The metal bars are made from extruding circles/cylinders using both background images to get an idea of where they should be placed. The metal panes were made by placing vertices on their corresponding places of the background image, and filling them in to form a plane using a fill.
The problem with using a background image as a viewpoint however is that the photographs of the dune buggy are taken from a perspective viewpoint, in comparison to the orthographic viewpoint in which I am viewing the background images from. This causes problems since I have to take depth into account when sorting out the placement of some components. The model so far can be seen below.
Tuesday, 5 January 2010
Start of the Modelling
Befor I began to model the Dune Buggy, I first needed some reference photos so that I could get the model as close as possible to the actual thing. What I needed were some perspective shots of the front, rear, top of the Dune buggy so that the scale would be constant throughout. In the end, I found some nice images from the website
http://www.emrockatv.com/product_info.php?products_id=612
The final images I have imported into unity (and set as a background image) are included below.
Sunday, 3 January 2010
Progress
My reason for using these programmes are that I have used them before, and am relatively comfortable with the interfaces. The next stage will be to try and find reference pictures for the dune buggy model, as well as try and find any tutorials on making a 3D Racer in XNA.
A bit behind scedule at the moment (since I made a mistake on my timetable which caused me to take an extra module in the first semester) but will try to catch up.
Tuesday, 29 December 2009
Dare to be Digital Competition
The ideas will remain the same but the game will be on a smaller scale due to only me working on the project.
Dean.
Friday, 4 December 2009
Designs
Gamescreen
Track
Overview:
The year is 2213AD and crime is on the rise. In an effort to combat the overcrowded prison population, the government has created a scheme, titled the Overdrive Programme. Participants (of who are taken from the prison population) must take part in a series of races where coming first does not guarantee victory. With their lives at stake, they must do anything it takes to win.
Participants are scored on their playing style as well as their finishing position, where the aim is to score as many points possible before the race finishes (usually when a time limit is reached or all but one player has finished the race). A number of points are awarded depending on the finishing position of the player, but bonus points can be given in three categories; Speed, Style and Aggression.
Points can be scored in each of these categories by fulfilling set criteria over the course of the race (i.e. a player can receive aggression points by causing damage to enemy racers). Although a player can score a majority of points by finishing in a high scoring points position, it is the bonus modifiers that may truly affect the final standings.
Scoring Points:
Race Placing:
1st +10000
2nd +7000
3rd +5000
4th +3000
5th +1000
Speed
+10 for each second spend over 100mph
+1000 for fastest lap
+100 for "fast sector"
Aggression:
+10 for each % of damage done to enemy
+1000 for each car destroyed
Style
+100 for each successful off-road taken
+10 for each % of health remaining
+1000 bonus for no damage received