After reasearching different implementation methods, I have decided to change the engine from XNA GameStudio to Unity. The main reason on this decision is that in order to implement all the things I need, I would need a program that would provide alot of functions out of the box, such as rendering objects and handling variables. By switching the engine to unity, the development time would be cut majorly as I would not have to worry about programming an engine myself and could spend more time doing the development that mattered more.
Another good thing about unity is that it can handle .blend files directly without having to convert my models into another format first, its just a case of importing and dropping straight into the scene. The fact that unity can also take game projects and compile into an exectional file is also an added bonus, as well as the reduction on the amount of programming needed to be done.
Dean.
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