Wednesday, 20 January 2010

More modelling

Spent a lot of last night making the track but blender then crashes after an hour and I lost all my work (teaches me not to save my work often). After starting again from scratch, I made the track by using one plane for the grass, and another for the mountains. The mountain plane was subdivided around 5 times, and one of the edges was pulled downwards to form a cliff-face.

The road itself was just another plane, which was continuously extruded into the shape of the track (using the earlier design as a background image for reference). To make the valley, I selected all of vertices of the track and extruded them upwards to form the track, but with a thickness. Then using boolean intersect, I selected the mountain plane and then the track and removed the difference. I then went ahead and deleted the extrusion of the track again so it was once again a flat plane.

From doing some digging around on the internet for some creative common models I can use, I came across a nice set of pine tree models, complete with textures at the site below.

http://www.sharecg.com/v/38106/3D-Model/3-pines-versions?division_id=11

Since these were lightwave objects, then first needed to be imported into the blend project. The textures were attached and then the models werw placed into the scene. Something I did notice however was that the blender scene took a lot longer to render with the trees, which brings up my concern into how the framerate will handle once I import the track into the Unity engine. The track so far can be seen below.

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